3D Modelling High Poly & low poly.

Z brush Sculpting.

Dark Angel's chapter statue.

Z brush.

This is a real time render of 

my Low poly Statue

 

This is rendered using 

 

 

Created for a Z brush assignment this was my first time using the software. We were tasked with creating a high poly model and a low poly model below 25k.

 

The model is a statue loosely based off of the dark angel’s chapter in Warhammer 40k. 

 

I am very proud of this model and it is my main showpiece on this portfolio, it shows how far I have come as a 3D artist. 

 

Created in Z brush & Autodesk Maya 

Rendered using Z brush BPR and Mental Ray.

BPR Rendered Turn-styles

Low poly Models.

Bowling assets Low Poly Models. (fully Textured)

Created for a bowling game concept. Used in a unity based assignment.

 

Created in Autodesk Maya 

Rendered using Mental Ray and Unity Game engine.

Created in mind of creating a set of assets for a Low poly Aztec Village with this being a back ground asset.

 

Created in Autodesk Maya 

Rendered using Mental Ray.

Edited in Photoshop CS5.

Roman SPQR Sword, Shield & Banner Low Poly Model.

(Fully Textured)

Created to further develop my skills in Maya and Texturing. I love roman history and weaponry which led to the creation of these assets.

 

Created in Autodesk Maya.

Rendered using Mental Ray.

Edited in Photoshop CS5.

Gimili's Battle Axe

Low Poly Model. (fully Textured)

My own version of Gimili's War Axe.

 

the model is 1500 polys which is very low for a weapon poly model.

 

Created in Autodesk Maya 

Rendered using Mental Ray.

Edited in Photoshop CS5.

 

Sun Temple & statue Level Asset

(Low Poly Fully Textured)

Defence ClapTrap Low Poly Model.

My own design of the beloved Claptrap character from Borderlands.

 

This is a fan made model only and for educational purposes.

 

Created in Autodesk Maya 

Rendered using Mental Ray.

Edited in Photoshop CS5.

High poly Models.

Moon Orbiting Satellite

High Poly Model.

Another personal Project of mine this is something I thought up whilst playing Wolfenstein the new Order.

 

I decided I wanted to try to create my own moon base level and to have an Orbiting Satellite which could shoot at you if you pass though the wrong part of the base. 

 

Created in Autodesk Maya 

Rendered using Mental Ray.

Edited in Photoshop CS5.

Thor's Hammer

High Poly Model.

A personal Project of mine. The hammer is the representation that you see in the popular Marvel film series and the Avengers.

 

Created in Autodesk Maya 

Rendered using Mental Ray.

Edited in Photoshop CS5.

  • Twitter App Icon

# KarlGosling

/GreyFox2020

  • LinkedIn App Icon

Karl Gosling.

Mobile: 07341828423

© 2016 Karl Gosling Online Portfolio.

Property of Karl Gosling All rights Reservecd.

  • MetroUI-Apps-Email-icon.png