Level Design.

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Aztec tomb (Level design using UDK).

This was our First Level Design unit and my first time using UDK.

 

The assignment was to use level design methods to create a level type of our choice. for my choice I wanted to create a single player scene for a tomb raider themed game.

Skills developed whilst designing this level?

  • low poly 3D white Box design techniques

  • Unreal engine 3 engine development

  • Importing assets into a AAA standard engine.

Holy Grail trials  (Movie scene level Using UDK.)

This level was part of an assignment using UDK and had to be based on a Movie scene. We needed to use level design as well as Modelling to re-create a scene from a film within 3 weeks.

The scene I chose was from the film Indiana Jones the last crusade.

What I used to create this:

·         low poly 3D white Box design techniques

·         Unreal engine 3 engine development

·         3D modelling with a low poly target.

·         creating and importing assets into a AAA standard engine.

·         use of the matinee editor.

 

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