Level Design.
Aztec tomb (Level design using UDK).
This was our First Level Design unit and my first time using UDK.
The assignment was to use level design methods to create a level type of our choice. for my choice I wanted to create a single player scene for a tomb raider themed game.
Skills developed whilst designing this level?
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low poly 3D white Box design techniques
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Unreal engine 3 engine development
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Importing assets into a AAA standard engine.
Holy Grail trials (Movie scene level Using UDK.)
This level was part of an assignment using UDK and had to be based on a Movie scene. We needed to use level design as well as Modelling to re-create a scene from a film within 3 weeks.
The scene I chose was from the film Indiana Jones the last crusade.
What I used to create this:
· low poly 3D white Box design techniques
· Unreal engine 3 engine development
· 3D modelling with a low poly target.
· creating and importing assets into a AAA standard engine.
· use of the matinee editor.